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Showing posts from August, 2020

How I Got Sunshine/Moonlight Working On My Headless Windows 11 PC

This is less a tutorial and more a collection of notes on how I managed to get this working, mainly because I figure at some point I'm going to reinstall Windows and I'll need to know how I did things. Unless I go ahead with my plan to install Linux, in which case I won't need these notes. Anyway, let's dig in... Step The First - Install Sunshine Source:  https://github.com/LizardByte/Sunshine Just... Follow the instructions there. Download the thing, install the thing, set a password, and get moving. Step The Second - Install The Virtual Display Driver Source:  https://github.com/itsmikethetech/Virtual-Display-Driver Again, follow the instructions on the page. One step they leave out is edit the option.txt  to include the resolution/refresh rate you want. I suppose you could go so far as to remove all the ones you won't  be using, but I didn't because maybe Windows will need to fall back to a different resolution because it's being weird. But make sure the ...

Streaming Setup, Trouble Shooting, and Solutions

This is probably going to be a little dry for a post, but I figure I should document the problems and solutions somewhere, in the hopes that when I have them again I can refer to my notes to fix them - and in the off chance it helps someone else as well. The Setup Nothing super fancy - Using Stream Labs OBS on my rig . The Problem(s) When streaming from SLOBs, I was getting two different, yet related, issues. The first issue was when streaming for any "modern" game, or a game that used the GPU in any significant way, SLOBs was dropping frames like mad. On my end, the frame rate for the game was a steady 60 fps+ (or in some cases, 120 fps+), but SLOBs was not able to get out of the low 10s. If SLOBs was the active window, or the window with focus, it was sending a steady 60fps to Twitch.  The moment it lost focus, the frame rate tanked. The other, related, issue was if I had the webcam active, SLOBs took yet another performance hit. The Troubleshooting I adjusted the priority ...